Sections

Shield

Shields are the only way to block damage (aside the Dodge skill to avoid hits).

There are different types of shields:

  • Number damage shields.
  • Percentage damage shields.
  • Special shields.

1. Number damage shields.

These shields show a number that indicates the direct amount of damage that will be blocked for the type of damage listed.

Sample: A mech with fire shield (40) will take 40 less damage from every fire hit.

Note: Number damage shields or shielding skills can be directly cumulative added


2. Percent damage shields.

These shields subtract a percent of the received damage from a certain type of weapon.

Sample: A Laser Shield 50% will reduce the laser received damage to half.

Opposite to the fixed number damage shields, the Percent shields DON'T ADD their percentages. They multiply instead.

Sample: If a mech has 2 Laser Shields 50%, they won't provide 100% immunity.
Instead, the first shield will block 50% of the damage but the second shield will block another 50% of the REMANING damage, for a total of 75% damage blocked.

Note:
Fixed number damage shields can be stacked with percent shields for additional and very effective protection. In this case, the fixed number shield will be applied first, and then the percent shield is applied last.


3. Special Shields.

These protect from special skills damage rather than from direct type damage.

Some samples of special shields are: Fork Shield, Trample shield, Wide Fork Shield, etc.