Sections

Vulnerability

Almost all shields and some mechs present vulnerability to one or some type of damage, as a result of a structural incompatibility or a collateral effect of some powerful feature.

Mechs with vulnerabilities to certain type of weapons will receive extra damage from that type, in opposition to the protection of shields.

As shields, there are two degrees of vulnerabilities:


  • Number type weapon (Cannon, Fire, Ice, Laser, Missile) vulnerability.
  • Percentage type weapon (Cannon, Fire, Ice, Laser, Missile) vulnerability.


Samples:

A mech with Ice vulnerability 50% will receive an extra 50% damage from Ice weapons. (If an Ice weapon deal 100 damage, the vulnerable mech will receive 150)

A mech with a "number vulnerability" will take total extra damage from that type of weapon.
Perhaps, a mech Ice vulnerable (50) will take extra 50 damage from Ice Weapons.

Notes. This is frequent that shields got attached minor vulnerabilities as a side effect of its structure. This is smart to set carefully your shields to avoid excessive vulnerabilities that could destroy your mech during the battle.